PiotrMachała

Marketing and growth operator, hands-on for ten years. Creator side and brand side, eight markets.

Since 2016 I have been building products, audiences and revenue: gaming, esports, Web3, 3D, AI, consumer brands and sport. One trajectory, numbers at every stage.

Warsaw, Poland. Working in Polish and English across eight markets.

Portrait of Piotr Machała
Campaigns I delivered for
  • Plarium
  • Wargaming
  • Tencent / LEVEL Infinite
  • Grinding Gear Games
  • Gunzilla Games
187K
YouTube subscribers built solo, from zero
21M+
Lifetime views on the channel I sold in 2022
32,800+
Members in the CS:GO community I founded in 2017
250300
Creators contracted end to end per year
8
Markets run in parallel: PL, US, UK, CZ, IT, Hong Kong, Taiwan, LATAM

Creator era, 2016 to 2022

Solo-built content business from age 16

I started the channel at 16 and it became one of the largest Polish esports channels on YouTube. No team, no agency, no support. I wrote, filmed, edited, cut thumbnails, handled SEO and negotiated the partnerships myself. Six years later I sold the channel.

Brands I negotiated and delivered directly, as the creator

SteelSeriesRed BullPlariumSTSLVBet

Channel started

  • Subscribers at peak187K
  • Total views21M+
  • Best single long-form video500K+ views
  • ExitSold December 2022, still running as Tukan Esport

Community, founded October 2017, still active

Poland's largest CS:GO community on Facebook

Founder and long-time admin. After seven years of daily moderation I recruited and trained a volunteer team and handed the group over in 2024. It has run without me since, and engagement has not dropped.

32,800+
TOTAL MEMBERS
20,283
MONTHLY ACTIVE, 62% MAU

Brand campaigns have been delivered directly through the group for Red Bull and LVBet. Closed group with member approval gating against bots.

The Esport Polska Facebook group

Esports, 2017 to 2022

An organisation in seven months, then the analyst desk

I co-founded SEAL Esports and ran it day to day: roster decisions, people, sponsors. Four years later I was on air at the biggest CS:GO tournament in the world.

  • SEAL EsportsTop 3 to 4 in Poland, 9 tournament wins in 7 months
  • Sponsors securedCSGOEmpire, Prozis, Joma
  • IEM Katowice 2022Studio analyst, $1M prize pool
  • ESL Mistrzostwa Polski~75 hours of airtime, 185K+ hours watched
  • Group-stage broadcasts at IEM KatowiceFive to six appearances
Piotr Machała on the analyst desk at an ESL broadcast SEAL Esports lifting a tournament trophy

Agency era, July 2024 to April 2026

Influencer relations for global AAA publishers

Sixty to eighty campaigns a year across eight markets in Europe, Asia and Latin America, covering launches and sustained live-service beats. I was the sole individual contributor across all of them for the first fourteen months, which meant selection, negotiation, briefing, delivery review and the performance conversation with the client were all mine.

60–80
CAMPAIGNS PER YEAR
250–300
CREATORS CONTRACTED END TO END
Tencent LEVEL Infinite Wargaming Plarium Grinding Gear Games Gunzilla Games Gaijin Entertainment SuperPlay Candivore ChillBase

Off The Grid launch

The campaign reached number three most-watched game on Twitch globally during the launch window, behind only League of Legends Worlds and IEM CS:GO. I delivered the Polish creator slate, seven talents alongside three core.

Opening the Polish market for Plarium

I identified an unconventional creator fit against the safer recommendation. It produced the brand's highest single-talent ROAS in Poland over a trailing twelve months, and Plarium then committed a full month to booking Polish talents from my roster.

World of Tanks Blitz, Poland

Lead on booking, negotiation and on-site management for 15 to 17 talents across two campaigns. Shoots in London with Jan Błachowicz and in Warsaw with Błachowicz and Joanna Jędrzejczyk. 3M+ aggregate Polish-language views.

Selected ads

A handful of examples out of 250 to 300 creators a year. Every campaign below ran with far more placements than are listed here. Every creator on this page went through me from A to Z: sourced, negotiated, contracted, briefed and delivered. Where a video has a timestamp, it opens at the placement itself.

World of Tanks Blitz
Yoshi video thumbnail
Yoshi6:22
Vidrail video thumbnail
Vidrail1:39
Finoggin video thumbnail
Finoggin2:53
Arena Breakout: Infinite
Nano video thumbnail
Nanofull video
IzakTV video thumbnail
IzakTVfull video
Riloe video thumbnail
Riloefull video
War Robots
Zanny video thumbnail
Zanny4:49
BaronVonGames video thumbnail
BaronVonGamesfull video
Pago video thumbnail
Pago3:36
Rules of Engagement
OperatorDrewski video thumbnail
OperatorDrewski4:01
Nogla video thumbnail
Nogla1:51
Stimpee video thumbnail
Stimpee3:49
Raid: Shadow Legends
Dla Pieniędzy video thumbnail
Dla Pieniędzy11:19
HiddenXperia video thumbnail
HiddenXperia2:25
LtBuzzLitebeer video thumbnail
LtBuzzLitebeer0:52
Rust Mobile
Anthomnia video thumbnail
Anthomnia0:02
TopeREC video thumbnail
TopeREC2:43
Daggz video thumbnail
Daggz4:05

On the ground

Productions and events I ran myself

Jan Błachowicz for World of Tanks Blitz, London and Warsaw

Lead on booking, negotiation and on-site management across two campaigns and 15 to 17 talents. Two shoot cities, a UFC light heavyweight champion on set, and 3M+ aggregate Polish-language views out the other end.

On set with Jan Błachowicz Jan Błachowicz in the cage during the shoot The set before the shoot

Path of Exile launch event, Warsaw

I ran the Polish side of the Path of Exile launch event at H40S in Warsaw, from the brief to the creator line-up, in a room full of people who actually play the game. Delivered in partnership with Stormmedia.

Creators on stage at the Path of Exile launch event A creator on the microphone during the event A player at one of the event stations
The Path of Exile launch event in Warsaw Creators at the Path of Exile launch event

Built by me, on my own initiative

I built an LLM translation pipeline and put it into production

Clients without Polish fluency could not review Polish creator content before it went live. Nobody asked me to fix it. I designed the workflow, built it and ran it on every campaign of mine from then on, with the output going straight to clients including Plarium.

Creator content arrives in Polish

ElevenLabs voice to text extraction

LLM translation into English

Localised version delivered to the client

Head of Marketing, January 2023 to May 2024

Marketing through a full downcycle

Metahero was a Polish Web3 scale-up with a peak market cap above $500M. I joined during the sector-wide correction and owned brand, social, community and creator partnerships through it. The job was answering people honestly rather than posting past them.

What I took from it: an operating test for telling real campaign execution apart from spectacle, and a habit of checking founder narratives in environments with high information asymmetry.

A Metahero brand installation at an event

Metahero scanning in the wild

The Mata avatar

Metahero’s photogrammetry rig, 200 cameras in a single chamber, produced the 3D avatar of Mata, one of the biggest artists in Poland. The scan carried into his music videos and the visual set of his tour.

From a real person to a production-ready asset

Sasha was scanned in the Metahero chamber and the capture became a production-ready digital human, usable across games, film, advertising and virtual production. The first video is the scan itself, the second is the finished asset moving inside an Unreal Engine 5 environment.

The scan
The scan
The asset running in an Unreal Engine 5 environment
In Unreal Engine 5

Ulsa, co-founder, 2026

An AI news app for people who value insight and speed

A subscription app on iOS, Android and web delivering personalised AI industry intelligence across fourteen verticals and four language markets. I owned product vision and brand identity, the editorial rules for content curation, the subscription tier architecture, unit economics, communications and the full ASO across DE, ES, PL and US.

  • AutomationSelf-hosted n8n on a Hetzner VPS
  • ModelsClaude as primary, plus GPT, Gemini, Perplexity
  • Custom buildHermes Agent, an X discovery pipeline built from zero
  • CommercialStripe subscriptions, trial mechanics, unit economics
  • MeasurementAppsFlyer, AppTweak, Microsoft Clarity
The Ulsa app mascot

What I actually do

Three pillars, one logic

Marketing and growth

  • Influencer marketing in gaming, at AAA and global scale
  • End to end campaign delivery, from single activations to full market slates
  • Creator sourcing, negotiation and contracting
  • App Store and Play Store optimisation
  • Performance tracking and client reporting
  • Go-to-market, pricing tiers, unit economics
  • Community building and moderation at 32K+ members
  • Event production and on-site delivery

AI and product

  • LLM operations with Claude as primary
  • Custom agent development, built from zero
  • AI translation pipelines designed and built from zero
  • Editorial rules and taxonomy for AI curation
  • Product vision and UI direction

Founder and leadership

  • A company from registration to launch
  • Investor relations and fundraising narrative
  • Cross-functional delivery across design, tech and marketing
  • Public representation at Gamescom, IEM and in press
  • Cross-cultural collaboration: PL, US, UK, CZ, IT, Hong Kong, Taiwan, LATAM

Industry membership

SPIM, the Polish influencer marketing association

SPIM logo Stowarzyszenie Profesjonalistów Influencer Marketingu

I am a member, by invitation, of SPIM, the Association of Influencer Marketing Professionals. It is the Polish industry body for this market, set up to professionalise it: to standardise practice, define what good looks like commercially and ethically, and represent the people who actually do the work.

Its members are creators, talent managers, agency staff, marketing specialists and the largest industry organisations in Poland. For me it means two things that matter to an employer. I work to the standards the market is writing for itself rather than making them up per campaign, and when I need a creator, a manager or an agency in Poland, I am one message away from the people who can make it happen.

spim.org.pl

Let's talk

piotrmachala99@gmail.com